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Modelling and using reference images for inspiration

To begin i began by modelling ...

 

 

Flint lock Pistol Inspiration and reference images:

 

 

 

 

 

 

 

 

Final Model :

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Compass Reference images:

Compass Model:

Sword reference images:

 

 

 

 

 

 

 

 

Sword models high and low poly and different design variations:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Dagger reference images:

 

 

 

 

Dagger model:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cups dice table and lair game reference images:  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Cups dice table and lair game model:  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ship Capstanchain reference images :

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ship Capstan with chain model:

Monday the 8th October

Lecture Uv and exercise on Modelling  problem solving

Research to help project :

Looking at other styles and models for research into style topology and poly volume :

https://shop.bitgem3d.com/products/polygon-pirate-pack-synty

This was far to cartoonistic but we could maybe get away with it if we only use small objects in this manner and place them in the peripherals where they are not really visible, i am purposing this to the group as it is likely to save time and would be quick and easy to apply to our scene. 

I then went on to look at methods on how to create coins that would fill our treasure chest this lead me to some research.

Coin research:

https://3dmodelling2016.wordpress.com/

https://polycount.com/discussion/104354/medieval-dungeon-udk

https://blog.highfidelity.com/physically-based-rendering-in-high-fidelity-for-maya-9a2f1cc557a1

 

This is the Video tutorial i started to use to create the coins :

https://youtu.be/llF0KkyvVI4

My Work flow for the coins:

To start with i made a coin with the correct topology in Maya and then created the Uv maps for the top and bottom by using generate UV by camera and then selecting the edge and generate cylindrical by following the tutorial above step by step.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Mudbox pressure and stencil / stamp sensitivity/ strength settings to create coins :

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Different coins and colours:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Images i used to create some off the different imprints  and some others for references of shape and design:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Mudbox videos:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Palm tree tutorial:

My palm trees:

Image plain leaves:

https://youtu.be/jTnv5iPtfgc

 

Modeling Research :

http://sdcardanimation.blogspot.com/2015/10/how-to-create-palm-tree-in-maya.html

https://youtu.be/EQkP1Oa4j0I

 

Final models:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

https://80.lv/articles/creating-natural-landscapes-for-games/

This was helpful for creating the scene by dissecting all the components of what is required to make a captivating scene  :

Importing coins back into Mudbox running into more problems when the details are not

being  carried over and being visible :

Then looking at the normal maps and copying them to the gemotry of the coin than  assign an ai surfaceshader for arnold and adding a hdr lighting with a bright contrast:

 

 

 

 

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