Animation Relaxation
[Animation At Ulster University Second Year Blog]
By Matthew Kane
Portfolio: https://www.artstation.com/matthewkane
Showreel: https://vimeo.com/matthewkane


Models:
Candle holders:
Reference images:
Models:
Started applying ai surface shaders and texturing objects :
Ronan's bottles glass texture:
Looking at the scene and realising we still needed more models to complete the scene:
Helm:
Reference images:
Models:
Bell:
Reference images:
Model:
Looking at uv's of my models and how they work:
Creating different uv styles using different methods and then learning how to cut and sew automatic uv's: .
Knowing this was wrong for leaving the uv's as individual components i went back and looked at how it should be done as it is to optimise space and to have each side visible clean and tidy and organised.
Texturing assets in the scene :
Compass:
Adding the final touches to the scene:
Temporary point lights:
Texture by painting faces and assigning shaders:
Spyglass:
Compass , Chest and Flintlock Pistol:
Swords and Daggers:
Books:
Reworking other peoples work :
Windows i had to redo and fix as they where made wrong by Patrick:
Cups, dice and jug:
Bell and helm:
Size relation and ration to the scene resizing fixing the gun,coins, books and pages:
Creating the Atmospheric lighting for the outside :
For some reason it didn't work for a while and i had to think of alternative methods to solve it like using an image plain to create the illusion that it is a landscape.
Steps to get lighting to work again tiding outliner and deleting extra lights and skydomes other than the HDR enviornment one and change the intensity so it is very low.
Patrick's Wood Textures Applied:
Getting Jacob's water to work:
Trying to get moon light to come in and reflect and refract of the glass in the window:
Working and redoing Patrick's Window and assigning
The Globe the gun and a few other things:
Textures:
Patrick's Stuff:
https://drive.google.com/drive/folders/1pQHHpYHShpG6loYiYs2cObH1pxSIWwqN?usp=sharing
Presentation at the end of the week :
https://docs.google.com/presentation/d/1WD_qSuwBeOZlUx5m72-XRrw4p3oMUKn7uDawVHFBSq4/edit?usp=sharing
Video First Draft:
Feed back :
Cameras to slow and finish overly ambitious keep trying to work on it and get it done in the background but focus on the new project.
Candle Flames :
Working with fluids:
Videos: Fluid emissions
I found this alternative way to animate a flame but i didn't like it as it was to basic and plain.
Images of candles in the scene:
Problems with pixels/ fireflies:
Reflectivity:
Producing more light by changing intensity transmission and resolution producing different outcomes and looking at the scenes in black and white:
Spooky Ghost light:
Problems:
Pixelated effect and findin out how to increse the inclandecence andstregth of the candle light along whith the colour it would produce and the falloff along with animating the flame and quality of display in resolution.
Refined Animatic Playblasts:
I then went into change the final camera sequence and had to play about with timing and and camera shot length as well and movement and focus.
Final camera shot ammended for final video :
Flames Research :
Final outcome Renders Gallery:
Final Video :
Final files:
My work files:
UV screenshots of models properly done throw in here:
Exterior of the ship File:
Interior of the ship File:
If i have time throw it on to sketchfab:
















































































































































































































































































