Animation Relaxation
[Animation At Ulster University Second Year Blog]
By Matthew Kane
Portfolio: https://www.artstation.com/matthewkane
Showreel: https://vimeo.com/matthewkane


Refined Storyboard along with research for movement and timing for animation:
At this point we wanted to improve our work and increase the readability and flow of the story and then focused on timing later in the week but mainly focusing on the action of the character or the events that could happen to the him or what he is experiencing.
Storyboard of the short we tried to devising time for each shot but the timing was inaccurate and we need to record references for speed of movement and to help the animation for faster poses and elongated motion / slow motion to show struggling and exhaustion due to his physique .
Group Storyboard in thumbnail format:
This was then the thumbnails we worked together on to generate a new revised storyboard cutting out some shots as the short would have been to long as it would have been well over two minutes and would have lost the audience as the pace was to slow and the build up to the jokes would be to long and it would be viewed as a waste of time so we did our best to streamline it. The pen ran out half way through i also suggested using red for the enviornment and blue for the character to colour code it so we know what everything is so it is easier to understand.
We didn't know how to end it the short as we where all undecided and couldn't make up our minds.
Ending 1: After he jumps, he hits the bottom of the pool with no water. Comedic splat taking inspiration from a classic Looney Toons Gag. This one was mine
Ending 2: He jumps off of the diving board into the pool and lands perfectly. He rises to the top and then it ends. Bravery paid off.
Ending 3: Same thought as merry melodies and Looney tunes, he misses the water this time and hits the edge of the pool.
Ending 4: Was a massive belly flop that causes a huge wave to splash the camera. This one was also mine.
We ended up going with my one but having him splash into the water rather than a full blown belly flop.
Animation video referencing and timing:
We also created video referencing for movement and timing for each camera angle and for emotion as we wanted to create a rough length of time for each scene so that it would be easier to work on the animatic. In this Andrew acted, I directed and Katie and Dom recorded timing while i tried to coach Andrew in acting in between takes and we would also discuss what way he would move and the ways he would do it and the state he would be in to try and transpose this on to Dave when it came to animating him and to convey it in some manner in the animatic..
Dom then edited everything together to get the complete run time and as we recorded he used the stopwatch app to record the length of each scene. The total run time then sat at 48 seconds when everything was put together which we then tried to do for our animatic.
Katie then worked on the animatic first draft and then created a few variations and then the final outcome with sound:
While Katie did the animatic i worked on roughing out and testing the scene testing water and opacity and trying to create a scene like my concept art.
Pool design and layout :
I also created the bottom of the pool tiles using Photoshop where i got an image and used mosaic and then manipulated the uv's to get the design to look right on the bottom of the pool.
Start: End :
Getting water to work for previs:
Reference images for tiles:
I went to the toilet one day wondering what way i could do the tiles or have them stylised or what and saw these and the design in the sink area and took these photos to use as reference.
Creating the scene :
I used Andrew block out scene and had to rework everything and increase the scale by 10 times as his was far to small and was very difficult zooming in and out as it was minuscule scroll would make you zoom through the scene which was a pain so i thought it would be easier to move stuff and insert the cameras into the scene if it was larger this also meant that we would have to work to my scale but no one did so i also had to re purpose and resize models to fit the scene in my role as Scene Compositor. I also organised maintained the outliner and the scene. Also we never discussed if the pool would have a shallow end so i created both seen up above in the screenshots and brought it up at the next meeting i then convinced people everyone that a diving pool would be all deep and the Olympic dept is 5 meters which is what i tried to replicate in my work.
Here is the Basic Layout file with Some images:
https://drive.google.com/drive/folders/1GPqLm1NbC-9DFWf3m05B3fXqa-rrO8Sa?usp=sharing
Replace file with earlier version from the mac in uni
Problems:
I ran into some problems that caused my early scene to explode and fragment in the view port and nothing seemed to fix it I even got help and changed the view port to legacy and it still didn't work.
I spent a while trying to fix this like uninstalling Maya and trying to repair it and seeing if it was the scene but nothing seemed to work. It was just when i was about to give up a notification popped up please update your graphics card this is what solved it but i thought it had something to do with the latest version of Maya which i updated to that week as it worked fine before that.
I then combined assets and models from Andrews block out model to create these but i noticed a problem with his modelling as he had made all his stuff very poorly and despite telling us we should render in Arnold none of his stuff was set to ai standard surface shader which took more time so i kept some of his stuff in the scene at this stage to help me for placement when switching out his stuff for my own as the models would be better and more effective for the render time as there won't be as many polygons.


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