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Composition for interior scene of ship breakdown: 

Research 

http://www.brianlemay.com/Pages/animationschool/animation/breakassignments/layout.html

Coin issues resolved with mapping and uv's:

This was more research to help me understand the purpose of each map and how each is used and when to use them when texturing and Uv'ing 

https://www.pluralsight.com/blog/film-games/bump-normal-and-displacement-maps

Adding coins to the chest :

 

 

 The assortment of coins with day and night lighting we will be using in the  actual scene:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This was done manually as i could create patterns and spread out the coins so that there would be variation and i could randomise it to look the way i want it to.

I could have done it this way which would have been more effective and was the same method piers used for his coins in the keyhole castle project.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Outcome:

Version one chest with lid slightly open and then version 2 was chest full open

 2- 3 layers of overlapping coins caused slight increase in render time 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Alternative versions of chest for the Scene:

Toppled on Side :

This took alot more time manual fixing over laps of coins and such etc. much lighter and easier to render and run

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chest on its front:

This froze as there was to many coins and layers to create the cascading  and  spreading effect

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Problems that occurred: What i learnt from each -

Render time : Any where between 3 minutes to 20 or a error would occur run time or syntax that would cancel the render along with the maps for the coins being lost or unrecogniseable.

Errors:

Combining just Group all together as it doesn't recognise the ai surface shaders:

Texture map directory keeps changing anomaly it works on laptop but didn't on the mac:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I looked at this and the alternative way to do the coins like the way Pier's is doing it for his group work so i decided to read up on the process and found this :

https://polycount.com/discussion/104354/medieval-dungeon-udk?fbclid=IwAR1RE9rIO-Ke7MlEgfMmj8vyVpuy7AGkVojzDuYLvCiiWAqhHv75TwQ4vZY

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Looking at other people's work in the background:

https://area.autodesk.com/life-in-3d/the-sails-project/

 

Spy Glass:

Reference images:

Model:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Rough row boat:

 

 

 

 

 

 

 

 

 

 

Candles:

Tutorial : https://www.youtube.com/watch?v=xJfxfWDP59k

Reference images:

My models and variants:

Me and Jacobs Composition of the Scene:

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